August 21, 2019, 08:02 pm

Rates Received - VoceTyrannis

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1
Suggestions and Questions / On Kidnappers
Agree Agree
on September 28, 2018, 08:16 pm by wilcomega
The kidnapper job as it is now should not exist.

However, I was thinking and I had a few ideas to maybe improve the job and make it viable for good and entertaining RP.

1. Allow kidnappers to base with gangs. This would allow kidnappers to have more of a chance of effectively defending hostages and would allow for interesting RP situations (we kidnapped your gang leader, pay us to get him back, etc)

2. Something to prevent victims from adverting or calling 911 for a short time after being snatched. As it is now, as soon as you have someone in your clutches, they just immediately call 911 and the cops come. However, why would a kidnapping victim be able to call 911? I'd recommend that only being blocked for like 5 minutes, though, otherwise you could end up with victims who could not afford to pay ransom or people who are otherwise unable to negotiate their release being stuck indefinitely, as suiciding out would be failrp. This would allow the kidnapper to maybe actually RP out a kidnapping situatiom rather than simply kidnap->get raided ad infinitum.

3. Make kidnapper similar to hitman; people choose a target to get snatched rather than killed. This has great potential, such as removing a pesky SWAT or mayor from the city for a longer period of time than just killing him or her.

Honestly, I think they would work great, even as they are now, if they were allowed to be members of a gang.

Or just remove the job.

pls no bully
2
Off Topic / Post pictures of your pets
Genius Awards Genius Awards
on July 27, 2018, 05:38 pm by xProdigy
Woof woof meow meow sqwauk sqwauk

Do lizards make a noise?

Either way, show me them kitties
3
Suggestions and Questions / Re: On Kidnappers
Agree Agree
on July 27, 2018, 07:02 am by xProdigy
Quote
Just remove the job.
There is no proper way to fix the Kidnapper. It just needs removed.

It's going to get to the point to where some asshat starts kidnapping new players and forcing them to quit because they:
  • Can't suicide. Some asshat will be quick to punish them for this.
  • Are forced to wait indefinitely or pay a high price (because no set max?)
  • Being kidnapped is smeging boring and provides no RP whatsoever for either party.

The simple solution is to set a max bail price and make kidnapping a hired job, as suggested above

However, while I disagree with your opinion that it is unfixable, I do agree that in its current state it should be removed, at least until it is fixed.

AutoMerge: July 27, 2018, 05:11 am
The hard thing aboutthat is setting a good price. A max of 2-5kwould be nothing to veterans, making kidnapping them pointless, and extremely crippling to newcomers. However a max of anything higher may be trouble for veterans, but it would be impossible for a new player to pay.

Example: while I was messing around with kidnapper for those 2 days, I would end up releasing a majority of my victims that I didn't recognize from years back simply because they physically couldn't afford bail (which was set at 5k).

AutoMerge: July 27, 2018, 05:12 am
honestly, as of now, until the job goes through major rework it needs to be taken out of the game.
4
Suggestions and Questions / NLR
Disagree Disagree
on July 26, 2018, 01:49 pm by skytron908
After reading the NLR thread posted months ago, I was reminded of a nice addon a few POG servers had. Basically, it would display a red dome over your NLR radius (voice range from your location of death), would warn you with a screen popup, and would autokill you if you decided to stay in that NLR area for more than a minute.

This seems dangerous (" I was just trying to get to another part of the map") until you realize that movement speed gives you plenty of time to get out of that radius before being killed and the only reason you would be killed is if you intentionally stayed in the area.

I assume this could be edited to simply return the player to spawn, etc. but something like this seems like it could do good, especially because it would physically prevent minges from constantly violating NLR and would visualize the NLR range for new players.

AutoMerge: July 26, 2018, 04:41 am
Whoops, the NLR post is from 2011, but this is still relevant.
5
Suggestions and Questions / On Kidnappers
Agree Agree
on July 26, 2018, 01:48 pm by xProdigy
The kidnapper job as it is now should not exist.

However, I was thinking and I had a few ideas to maybe improve the job and make it viable for good and entertaining RP.

1. Allow kidnappers to base with gangs. This would allow kidnappers to have more of a chance of effectively defending hostages and would allow for interesting RP situations (we kidnapped your gang leader, pay us to get him back, etc)

2. Something to prevent victims from adverting or calling 911 for a short time after being snatched. As it is now, as soon as you have someone in your clutches, they just immediately call 911 and the cops come. However, why would a kidnapping victim be able to call 911? I'd recommend that only being blocked for like 5 minutes, though, otherwise you could end up with victims who could not afford to pay ransom or people who are otherwise unable to negotiate their release being stuck indefinitely, as suiciding out would be failrp. This would allow the kidnapper to maybe actually RP out a kidnapping situatiom rather than simply kidnap->get raided ad infinitum.

3. Make kidnapper similar to hitman; people choose a target to get snatched rather than killed. This has great potential, such as removing a pesky SWAT or mayor from the city for a longer period of time than just killing him or her.

Honestly, I think they would work great, even as they are now, if they were allowed to be members of a gang.

Or just remove the job.

pls no bully
6
DarkRP - MOTD Revisions / [Suggestion] Make Police Chief immune to the flashbang effect.
Disagree Disagree
on August 18, 2014, 03:44 pm by shadow422
It is really a pain in the ass when you're in a raid as police chief and you can't see anything. I suggest making the police chief immune to flashbangs.
7
DarkRP - MOTD Revisions / [Suggestion] Make Police Chief immune to the flashbang effect.
Disagree Disagree
on August 18, 2014, 01:29 pm by mrvideofreak2010
It is really a pain in the ass when you're in a raid as police chief and you can't see anything. I suggest making the police chief immune to flashbangs.
8
DarkRP - MOTD Revisions / [Suggestion] Make Police Chief immune to the flashbang effect.
Disagree Disagree
on August 18, 2014, 10:18 am by Conor
It is really a pain in the ass when you're in a raid as police chief and you can't see anything. I suggest making the police chief immune to flashbangs.
9
DarkRP - In Character / Re: Cult of Sol
Idiocy Awards Idiocy Awards
on April 14, 2014, 11:15 am by Bandicoot
ALL HAIL KHORNE! BLOOD FOR THE BLOOD GOD!
AYE
10
DarkRP - In Character / Re: Cult of Sol
Idiocy Awards Idiocy Awards
on April 14, 2014, 01:37 am by lePotato
ALL HAIL KHORNE! BLOOD FOR THE BLOOD GOD!
AYE
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