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Messages - VoceTyrannis

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Off Topic / Re: So like what do y'all do for a living?
« on: August 12, 2018, 09:35 pm »
How old were you when u first started BYB: 13 or 14 I think
How old are you now: 22
Relationship status: Single, engaged once upon a time til earlier this year
What are you doing now: medical laboratory technician

Off Topic / Re: Classic videos from bygone days
« on: July 28, 2018, 06:37 am »

Suggestions and Questions / Re: !Nlr command
« on: July 28, 2018, 06:34 am »
Not to disagree, as I think this is a valid point and I don't mean to distract from it

We should add spectate to normal admin groups. Oftentimrs, there is an obvious rulebreaker who intentionally avoids doing what he was about to do simply because he sees an admin nearby. The argument "well at leadt he is not breaking the rules" fails because as soon as said admin is not a direct eitness he is gonna start being an smeg again.

With spectate available to normal admins, we could spectate people we know are about to break rules and catch them in the act, rather than being a mere temporary detterant until we are gone and they can freely minge.

Obviously, this opens up avenues of abuse but if it is abused we have admin abuse warnings hot and ready for the posting

Apologies for thr syntax as I have been drinking.

give admin spectate
Admin can catch bad man doing bad things instead of intimidating bad man into temporarily behaving

Suggestions and Questions / Re: On Kidnappers
« on: July 28, 2018, 06:23 am »
i agrre with you up until the selling bludgeons part; imagine 6 people with bludgeons running around the city. *shudder*

However, maybe increase the amount of KN to 3? That way you have more people with thr ability and it would balance out intergamg fights (more than one gang can get a kidnapper).

By selling bludgeons enforce they are used for kidnapping and not just smeging mass stealing peoples stuff lmao. Or still at least kidnapper hiring

The problem with that is the fact that we have trouble enforcing basic things already...

Coupled with that, unless an admin witnessed the offense, you can't really dispeove the " I was kidnapping them but the knovkout timer expired" excuse that will inevitably arise. It would be extremely hard to fairly moderate situations arising from the preponderance of bludgeons arising from the ability to buy thrm

Suggestions and Questions / Re: On Kidnappers
« on: July 28, 2018, 01:36 am »
i agrre with you up until the selling bludgeons part; imagine 6 people with bludgeons running around the city. *shudder*

However, maybe increase the amount of KN to 3? That way you have more people with thr ability and it would balance out intergamg fights (more than one gang can get a kidnapper).

Off Topic / Classic videos from bygone days
« on: July 27, 2018, 05:21 pm »

Thank you adam, I suck at building and normally just give up or have horrendous looking bases :D

Introductions / Hello
« on: July 27, 2018, 05:21 am »
My name is Voce. Some of you may know me from the past. I am an MLT (I analyze piss, body fluids, and blood for various things, essentially), am 22, and plan on going to school for law.

Off Topic / Post pictures of your pets
« on: July 27, 2018, 05:19 am »
Woof woof meow meow sqwauk sqwauk

Do lizards make a noise?

Either way, show me them kitties

Suggestions and Questions / Re: On Kidnappers
« on: July 27, 2018, 05:08 am »
Just remove the job.
There is no proper way to fix the Kidnapper. It just needs removed.

It's going to get to the point to where some asshat starts kidnapping new players and forcing them to quit because they:
  • Can't suicide. Some asshat will be quick to punish them for this.
  • Are forced to wait indefinitely or pay a high price (because no set max?)
  • Being kidnapped is smeging boring and provides no RP whatsoever for either party.

The simple solution is to set a max bail price and make kidnapping a hired job, as suggested above

However, while I disagree with your opinion that it is unfixable, I do agree that in its current state it should be removed, at least until it is fixed.

AutoMerge: July 27, 2018, 05:11 am
The hard thing aboutthat is setting a good price. A max of 2-5kwould be nothing to veterans, making kidnapping them pointless, and extremely crippling to newcomers. However a max of anything higher may be trouble for veterans, but it would be impossible for a new player to pay.

Example: while I was messing around with kidnapper for those 2 days, I would end up releasing a majority of my victims that I didn't recognize from years back simply because they physically couldn't afford bail (which was set at 5k).

AutoMerge: July 27, 2018, 05:12 am
honestly, as of now, until the job goes through major rework it needs to be taken out of the game.

Suggestions and Questions / Re: NLR
« on: July 26, 2018, 02:36 pm »
True, I failed to take dealers into account. No more thinking of things at 2am.

Suggestions and Questions / On Kidnappers
« on: July 26, 2018, 04:40 am »
The kidnapper job as it is now should not exist.

However, I was thinking and I had a few ideas to maybe improve the job and make it viable for good and entertaining RP.

1. Allow kidnappers to base with gangs. This would allow kidnappers to have more of a chance of effectively defending hostages and would allow for interesting RP situations (we kidnapped your gang leader, pay us to get him back, etc)

2. Something to prevent victims from adverting or calling 911 for a short time after being snatched. As it is now, as soon as you have someone in your clutches, they just immediately call 911 and the cops come. However, why would a kidnapping victim be able to call 911? I'd recommend that only being blocked for like 5 minutes, though, otherwise you could end up with victims who could not afford to pay ransom or people who are otherwise unable to negotiate their release being stuck indefinitely, as suiciding out would be failrp. This would allow the kidnapper to maybe actually RP out a kidnapping situatiom rather than simply kidnap->get raided ad infinitum.

3. Make kidnapper similar to hitman; people choose a target to get snatched rather than killed. This has great potential, such as removing a pesky SWAT or mayor from the city for a longer period of time than just killing him or her.

Honestly, I think they would work great, even as they are now, if they were allowed to be members of a gang.

Or just remove the job.

pls no bully

Suggestions and Questions / NLR
« on: July 26, 2018, 04:31 am »
After reading the NLR thread posted months ago, I was reminded of a nice addon a few POG servers had. Basically, it would display a red dome over your NLR radius (voice range from your location of death), would warn you with a screen popup, and would autokill you if you decided to stay in that NLR area for more than a minute.

This seems dangerous (" I was just trying to get to another part of the map") until you realize that movement speed gives you plenty of time to get out of that radius before being killed and the only reason you would be killed is if you intentionally stayed in the area.

I assume this could be edited to simply return the player to spawn, etc. but something like this seems like it could do good, especially because it would physically prevent minges from constantly violating NLR and would visualize the NLR range for new players.

AutoMerge: July 26, 2018, 04:41 am
Whoops, the NLR post is from 2011, but this is still relevant.

What about allowing CP to purchase the ability to be immune from flashbangs from the PD dealer?

That idea's great. +support for Leonard's idea.

TTT Suggestions / Re: A vote-based RDM system.
« on: August 20, 2014, 09:00 pm »
What's the point? The karma system in TTT will kick them soon enough, and where's the sense in voting on RDM? Only two people are ever going to know whether it was RDM or not.(Hint: it's not two who are going to be voting).

 If someone gets a load of friends on the server, they can simply abuse it to slay you every round for no reason. Doesn't sound like a lot of fun to me.

And what happens when an admin is on? I could be sat there spectating someone, quite clearly see that they don't RDM but you guys could slay them anyway. There's generally a reason why we don't give out admin powers as public vote. Hey, maybe we should let everyone have access to sbans, too!

Forgot about Karma.

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