May 31, 2020, 07:43 pm

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - end360

Pages: [1] 2 3
1
This plays into that whole "FearRP" which is absolute BS. No one really enforces that here and for good reason it's not needed. Since there is no physical way to take a phone the /911 command should be usable or the /r or /g commands should be useable.
I'd say its more of FailRP since not having a phone has nothing to do with fear. If theres no way to stop them from calling the police, the minute you kidnap someone they call the police and as soon as they're in your base they call it which makes kidnapper completely useless.

2
Apparently it needs to be added into the MOTD that if someone takes your phone you can't call the police, if they take your radio you can't use group chat, and if they gag you, you can't talk. Earlier I took someone's phone, gagged them, and took their radio but the admin didn't enforce it because it wasn't in the MOTD.

3
Suggestions and Questions / [Suggestion] Modify raiding rules.
« on: March 25, 2017, 01:30 am »
Suggested Changes:
  • Only the people who were in the gang/OPFOR when the raid started are allowed to raid
  • If the OPFOR isn't actively raiding they shouldn't be able to sit around and wait for the other member's nlr to end.
Reasoning Behind the Changes:
  • This one is mostly for police. I think it should be changed because once people see a police raid, they like to join police/SWAT and join in. This leads to a raid starting as a 3v4 and becoming a 7v4. The same thing should apply for gangs, but I feel its much less likely for gangs to do this.
  • I don't believe that if an OPFOR is down to 1 member they should be able to sit outside doing nothing but guarding the place waiting on their group's NLR to end. If they aren't actively raiding it shouldn't be considered a raid anymore.

OPFOR = Opposing Force, groups was just too long to type /s

4
Suggestions and Questions / Prone Spread Decrease
« on: September 19, 2016, 01:36 am »
Right now going prone doesn't reduce the spread of your gun, it should.

5
DarkRP - MOTD Revisions / Clarify shooting window rule
« on: September 17, 2016, 08:01 pm »
Today I was told that I'm not allowed to use my raid entrance(s) as a shooting window, even if I use the keypad to open it, which was news to me since I couldn't find it in the rules. It qualifies as common sense, which not everybody has, and to me it seemed like it would make sense to let me open it to shoot as long as I use the keypads set to the right time, because the raider(s) won't have to crack to get in. Sure I can shoot them whenever I want, but the same is for shooting windows, and using an E2 door to go outside and shoot them from behind. Please add it into the MOTD so its more obvious, since I have no common sense apparently.

6
Suggestions and Questions / Re: [Suggestion] Change prop limits
« on: September 15, 2016, 08:02 pm »
I already run gmod with an optimization autoexec, which does enable the multicore every time I startup gmod.

7
Suggestions and Questions / [Suggestion] Change prop limits
« on: September 15, 2016, 03:11 am »
Right now from what I've been told, the prop limit for non supporter is 100 and 200 for supporter, which seems overkill. People have 200 prop bases, and whenever I try to go anywhere near them in the map I'll freeze up for a few seconds because they're being loaded and rendered. Instead of telling me to just get a better computer it ought to be lowered, since not everybody can afford to go and buy a new PC or upgrades for their current one because of 2-3 bases on the server that go into so much detail they need 200 props. I know that having a beautiful base is nice and all, but it lags people and probably the server too, and if you think about if from an RP perspective what kind of average thief has a mansion as their hideout.

8
Suggestions and Questions / [Suggestion] Stealing from auto gunshops
« on: September 15, 2016, 03:05 am »
Right now the automatic gunshop entity doesn't seem to have a way for people to steal from it, so a gun dealer is completely protected from people stealing their shipments. There ought to be a way to steal from it, like using a lockpick or something similar at least for now.

9
Wire / E2 / Re: [Release] Gang Agenda
« on: December 02, 2013, 10:33 pm »
This is just a gang agenda you can put inside to tell you members what to do or what you need.
Im not that great at coding and I8Waffles had to help me a bit.
To add something to do just type !todo and to change the gang name type !gang
There is a limit of 10 things todo

Sorry i couldnt find a way to remove the todo and neither could I8Waffles so if anybody does please post a reply with it

The interval is useless. The reason your remove doesn't work is because you don't redraw the todo list probably.

Hmm well if the interval is useless, which i thought I8Waffles would tell me since hes a lot better, might as well get rid of it, and i just started learning EGP like a week ago, my attempt at remove was literally just changing the text to "" and the vec4 alpha on the rounded box to 0.. If you can make a way to remove it please do.

10
Wire / E2 / Re: [Release]Police E2 Door (Deputy Included)
« on: December 02, 2013, 10:30 pm »
As i stated, im not the best at E2, and like stupid weasel said
Quote
Until I prodded it fairly recently (3-4 months ago?) it was broken, so it's understandable barely anyone uses the function.
I just started playing again like 3 weeks ago

11
Wire / E2 / [Release] Gang Agenda
« on: December 02, 2013, 02:39 am »
This is just a gang agenda you can put inside to tell you members what to do or what you need.
Im not that great at coding and I8Waffles had to help me a bit.
To add something to do just type !todo and to change the gang name type !gang
There is a limit of 10 things todo

Sorry i couldnt find a way to remove the todo and neither could I8Waffles so if anybody does please post a reply with it

Code: [Select]
@name Gang Agenda
@inputs EGP:wirelink
@persist Todo:array Gang:string
interval(1000)
runOnChat(1)

if(chatClk(owner())){
    O = owner():lastSaid():explode(" ")
if(O[1,string]:lower()=="!todo"){
        hideChat(1)
        TempString = O:concat(" ",2,O:count())
        Todo:pushString(TempString)
    }
if(O[1,string]:lower()=="!gang"){
    hideChat(1)
    TempString = O:concat(" ",2,O:count())
    Gang = TempString + " Gang's Agenda"   
}
}

if(first()){
 printColor(vec4(0,255,0,255),"Created By end360, DO NOT DISTRIBUTE!")   
Gang = owner():name() + "'s Gang's Agenda"

EGP:egpClear()

EGP:egpDrawTopLeft(1)

EGP:egpRoundedBox(1,vec2(20,20),vec2(470,450))
EGP:egpColor(1,vec4(255,0,0,255))

EGP:egpRoundedBox(2,vec2(25,48),vec2(460,400))
EGP:egpColor(2,vec4(255,255,255,255))

}

#if(duped()){
#    printColor(vec4(255,0,0,255),"Stealing is bad, Made by end360!")
#    selfDestructAll()   
#}



#Gang = owner():name() + "'s Gang's Agenda"




EGP:egpText(3,Gang,vec2(200,20))
EGP:egpFont(3,"Lucidia Console",30)
EGP:egpAlign(3,1)

if(Todo:count()<11){
    for(I=1,Todo:count()){
    EGP:egpRoundedBox(I * 4,vec2(30,40 + I*35),vec2(440,30))
    EGP:egpColor(I * 4,vec4(30,30,31,255)) 
    EGP:egpText(I * random(5,10), Todo[I,string],vec2(35,45+I*35))
}
}


12
Wire / E2 / [Release]Police E2 Door (Deputy Included)
« on: December 02, 2013, 01:58 am »
This is my first E2 (That i released).
Basically its just all the other E2 doors for PD but it also can allow a deputy  it.
Code: [Select]
@name Police Only E2   
@outputs Fade
interval(500)

findInSphere(entity():pos(),30)
findClipToClass("player")
Target=findResult(1)

if(Target:team()==3||Target:team()==4||Target:team()==5||Target:team()==6||Target:team()==7||Target:team()==24||Target:isPoliceDeputy()){
  Fade = 1   
}else{
Fade=0
}

13
Suggestions and Questions / /Demote
« on: November 29, 2013, 03:38 am »
Please for the love of god add some rules to demote or remove it. Im sick of people voting yes on a demote without even knowing if its the truth or not. Add a rule that it can only be used in an admin situation or just make it so only admins can use it. Because if you are a cop and someone makes a demote for RDA theres a 100 percent chance you will be demoted.

14
Wire / E2 / Re: [Request] Base E2 thingy
« on: May 20, 2013, 08:05 pm »
Try this
Code: [Select]
@name Quick Lazy Shipment Display
@inputs [R1 R2 R3]:entity CS:wirelink
CS[2041]=1
Guns=array(R1,R2,R3)
for(I=1,Guns:count()){
 if(Guns[I,entity]:isShipment()){
  CS:writeString(Guns[I,entity]:shipmentName()+" | "+Guns[I,entity]:shipmentAmount(),1,I,255)
 }
}

15
Suggestions and Questions / Wiremod Extras
« on: May 13, 2013, 06:14 pm »
I was playing with wiremod extras in my singleplayer world and i decided that BYB should get Wiremod extras. I think that this would make it so that the building of bases can be easier, and better. My example is using the wire touchplate to make a pressure activated alarm system

Pages: [1] 2 3