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Author Topic: Time Stamps & Better Job Change Description  (Read 521 times)

Offline f34rY

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Time Stamps & Better Job Change Description
« on: May 14, 2013, 06:21 am »
Now we get alot of QQ and excuses like: "i just got the job 3 min ago"
Normally you would open console and try to search for the job massage.
Example :
Then you search for a kill happened recently, to get some idea around when he got the job.
Timestamp dat smeg, for easier work etc.

Another thing would be great if we could see from what job he changed into the new one.
Example: MotherDucky changed jobs from citizen to BMD @[3:99 PM] (Local or srv time)

Also, if its possible a "Job History" system/command.
For example it would show the player's last jobs used in 5-10-x min.

I dont think there is any cons for these additions.

P.S: i think its all logged in the logs with time-stamps, this addition is for console,in game.
P.SS: i wrote this during my 15 min lunch break, grammar mistakes,typos are made on purpose only to entertain you.
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"Don't beg for it, earn it. Then it will be granted to you"

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Offline andreblue

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Re: Time Stamps & Better Job Change Description
« Reply #1 on: May 14, 2013, 06:53 am »
Could i add also some sort of damage log for admins? Much like ttt, as there are times where people will randomly shoot others or lie about shooting people. It would make for something to back up those who randomly get shot and such.
I also think we need more time stamps on everything!

Offline Greenflarp

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Re: Time Stamps & Better Job Change Description
« Reply #2 on: May 14, 2013, 07:05 am »
I misread the title as tramp stamp...

But ya, good idea.

Offline Slurpre

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Re: Time Stamps & Better Job Change Description
« Reply #3 on: May 14, 2013, 07:40 am »
Also adding timestamps on prop spawns would be nice, as well as spray tags so:
Timestamp:
*<time> Joe sprayed a tag <cordinates>
*<time> joe spawned model_prop blabla
*<time> joe changed to gun dealer

would help out solving some issues when handling admin stuff ;>

Offline LucidCow

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Re: Time Stamps & Better Job Change Description
« Reply #4 on: May 14, 2013, 07:41 am »
+ support

I think there needs to be a whole, clearer update on the admin job really... not using the console. There could actually be a new interfaced admin console like your cop one, instead of the !menu, which has everything you'd really need