February 22, 2020, 06:46 am

Author Topic: [Release] Ricky's Autogunshop  (Read 8602 times)

Offline Awesomesauce

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Re: [Release] Ricky's Autogunshop
« Reply #15 on: November 02, 2013, 11:34 pm »
I Keep Getting a Error No such function: entity:isShipment(void) at line 228, char 18 , Im new Too all this please help!

You're prob trying to use the E2 outside if ByB ;) isShipment() is a ByB custome function, that will not work unless the server you're on has them.

So, if I was going to tell The dev of this server to add this or whatever what should i say??
or use another E2 and just use this when on ByB?

Offline StupidWeasel

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Re: [Release] Ricky's Autogunshop
« Reply #16 on: November 03, 2013, 12:24 am »
We don't offer third party server support, nor do we give out our custom code, he's on his own. Let's get the topic back on topic now please.

FunnyClaps

Offline XxSandyxX

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Re: [Release] Ricky's Autogunshop
« Reply #17 on: November 08, 2013, 04:12 pm »
Ok so How the heck am I supposed to wire ths?
(Excuse me Im a Wire noob :( )

Offline Lexi's Inferior

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Re: [Release] Ricky's Autogunshop
« Reply #18 on: November 08, 2013, 04:16 pm »
Ok so How the heck am I supposed to wire ths?
(Excuse me Im a Wire noob :( )

It tells you in the E2.
People really should read more before they post.

Offline Purdigeh

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Re: [Release] Ricky's Autogunshop
« Reply #19 on: November 09, 2013, 07:38 pm »
Sweet! I hardly go Gun Dealer, but when I do, I'll be sure to try it out. :D

Offline XxSandyxX

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Re: [Release] Ricky's Autogunshop
« Reply #20 on: November 13, 2013, 08:46 pm »
Ok so How the heck am I supposed to wire ths?
(Excuse me Im a Wire noob :( )

It tells you in the E2.
People really should read more before they post.
Ummm yeah. I read the E2. I still have no clue what im doing. I got my rutabaga Stuck in a Toaster. :P

Offline Elite

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Re: [Release] Ricky's Autogunshop
« Reply #21 on: November 13, 2013, 08:58 pm »
Ok so How the heck am I supposed to wire ths?
(Excuse me Im a Wire noob :( )

It tells you in the E2.
People really should read more before they post.
Ummm yeah. I read the E2. I still have no clue what im doing. I got my rutabaga Stuck in a Toaster. :P

wat
« Last Edit: November 13, 2013, 09:01 pm by Goblin »

Offline Esrever

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Re: [Release] Ricky's Autogunshop
« Reply #22 on: December 12, 2013, 02:51 am »
Making a video tutorial of how to set it up and wire it properly would be highly appreciated, not only for me but for anyone who's relatively new to all this. I know you included the instructions in the link but i had some struggle understanding it, If you could that would be great! Thank you
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Offline Loqfrican

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Re: [Release] Ricky's Autogunshop
« Reply #23 on: December 12, 2013, 06:03 am »
Making a video tutorial of how to set it up and wire it properly would be highly appreciated, not only for me but for anyone who's relatively new to all this. I know you included the instructions in the link but i had some struggle understanding it, If you could that would be great! Thank you

It's pretty simple. Try Googling these sort of things with WireMod, mess around with it. A video could be nice, but I wouldn't really expect someone to make a video tutorial of their codes on how to wire it simply because maybe they don't know how to record or upload or they can't upload due to their internet speed really being poor.

Offline jonas747

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Re: [Release] Ricky\'s Autogunshop
« Reply #24 on: February 08, 2014, 05:40 pm »
I updated it again.

Changelog for version 2.3:
  • Removed the cursor. The cursor caused a huge fps drop when you were looking at it, probably because it had to draw all the screen elements at your current framerate.
  • If you put money in the moneypot it will not do anything with it untill you log in.
  • You can no longer buy more items than there is in the shipment
  • Few tweaks, should reduce OPS by a little
  • Cleaned up the code a little bit

For a complete list of changes: https://gist.github.com/jonas747/7067540/revisions


AutoMerge: February 08, 2014, 09:41 pm
And here a video showing how to wire it:
« Last Edit: February 08, 2014, 09:41 pm by jonas747 »

Offline Jelman

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Re: [Release] Ricky\'s Autogunshop
« Reply #25 on: February 08, 2014, 10:06 pm »
I updated it again.

Changelog for version 2.3:
  • Removed the cursor. The cursor caused a huge fps drop when you were looking at it, probably because it had to draw all the screen elements at your current framerate.
  • If you put money in the moneypot it will not do anything with it untill you log in.
  • You can no longer buy more items than there is in the shipment
  • Few tweaks, should reduce OPS by a little
  • Cleaned up the code a little bit

For a complete list of changes: https://gist.github.com/jonas747/7067540/revisions


AutoMerge: February 08, 2014, 09:41 pm
And here a video showing how to wire it:


Dat Sexy ass voice






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Offline Leonard Potato

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Re: [Release] Ricky's Autogunshop
« Reply #26 on: February 08, 2014, 11:12 pm »
The font for your "Q menu" Is different than mine! Yours looks better, how do you change it? o.0

Also, nice work!

Offline jonas747

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Re: [Release] Ricky's Autogunshop
« Reply #27 on: February 09, 2014, 12:36 am »
The font for your "Q menu" Is different than mine! Yours looks better, how do you change it? o.0

Also, nice work!

Always been like this for me. Thanks!

Offline jonas747

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Re: [Release] Ricky's Autogunshop
« Reply #28 on: February 27, 2014, 06:21 pm »
So after a lot of work here is 2.4 with a lot less ops: https://gist.github.com/jonas747/7067540


V2.4 Changes:
   
    General:
        - When you spawn the chip with no screen, it will disable itself untill you wire it to a screen
        - Reduced ops when clicking on the screen by around 50-100
        - Reduced ops when purchasing weapons
        - More code cleanup and optimising
        - You can now change the store name
        - The shop chips now get assigned id's, The id's are updated automaticly everytime you spawn a new shop or remove one
        - Notifies you when you run out of a shipment
    UI:
        - Stock for each item is now shown before the item name
        - Removed the weapons disensing count
        - Moved the welcom text
        - Added a MOTD
        - The header is now the store name
    Commands:
        - Completely overhauled how chat commands works
        - New commands:
            - !ag who <player>
                Shows information about <player> (Currently only money, will show more later)
            - !ag help
                Displays help on all commands
            - !ag bankset <amount> <player>
                Sets the money of <player>'s account to <amount>
            - !ag bankmod <amount> <player>
                Modifies <player>'s account by <amount>
                    !ag bankmod ricky 100 - Adds 100 to ricky's account
                    !ag bankmod ricky -100 - Removes 100 from ricky's account
            - !ag bankundo
                Undo's the last bank command
            - !ag name <newname>
                Changes the shop's name to <newname>
            - !ag motd <new motd>
                Changes the MOTD to <new motd>

Offline <3P1MPD4DDY<3

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Re: [Release] Ricky\'s Autogunshop
« Reply #29 on: May 30, 2014, 09:31 am »
So after a lot of work here is 2.4 with a lot less ops: https://gist.github.com/jonas747/7067540


V2.4 Changes:
   
    General:
        - When you spawn the chip with no screen, it will disable itself untill you wire it to a screen
        - Reduced ops when clicking on the screen by around 50-100
        - Reduced ops when purchasing weapons
        - More code cleanup and optimising
        - You can now change the store name
        - The shop chips now get assigned id's, The id's are updated automaticly everytime you spawn a new shop or remove one
        - Notifies you when you run out of a shipment
    UI:
        - Stock for each item is now shown before the item name
        - Removed the weapons disensing count
        - Moved the welcom text
        - Added a MOTD
        - The header is now the store name
    Commands:
        - Completely overhauled how chat commands works
        - New commands:
            - !ag who <player>
                Shows information about <player> (Currently only money, will show more later)
            - !ag help
                Displays help on all commands
            - !ag bankset <amount> <player>
                Sets the money of <player>'s account to <amount>
            - !ag bankmod <amount> <player>
                Modifies <player>'s account by <amount>
                    !ag bankmod ricky 100 - Adds 100 to ricky's account
                    !ag bankmod ricky -100 - Removes 100 from ricky's account
            - !ag bankundo
                Undo's the last bank command
            - !ag name <newname>
                Changes the shop's name to <newname>
            - !ag motd <new motd>
                Changes the MOTD to <new motd>
Hey I might of seen a Bug in this That when players put money in there account keep going up ?

AutoMerge: May 30, 2014, 10:46 am
So after a lot of work here is 2.4 with a lot less ops: https://gist.github.com/jonas747/7067540


V2.4 Changes:
   
    General:
        - When you spawn the chip with no screen, it will disable itself untill you wire it to a screen
        - Reduced ops when clicking on the screen by around 50-100
        - Reduced ops when purchasing weapons
        - More code cleanup and optimising
        - You can now change the store name
        - The shop chips now get assigned id's, The id's are updated automaticly everytime you spawn a new shop or remove one
        - Notifies you when you run out of a shipment
    UI:
        - Stock for each item is now shown before the item name
        - Removed the weapons disensing count
        - Moved the welcom text
        - Added a MOTD
        - The header is now the store name
    Commands:
        - Completely overhauled how chat commands works
        - New commands:
            - !ag who <player>
                Shows information about <player> (Currently only money, will show more later)
            - !ag help
                Displays help on all commands
            - !ag bankset <amount> <player>
                Sets the money of <player>'s account to <amount>
            - !ag bankmod <amount> <player>
                Modifies <player>'s account by <amount>
                    !ag bankmod ricky 100 - Adds 100 to ricky's account
                    !ag bankmod ricky -100 - Removes 100 from ricky's account
            - !ag bankundo
                Undo's the last bank command
            - !ag name <newname>
                Changes the shop's name to <newname>
            - !ag motd <new motd>
                Changes the MOTD to <new motd>
Hey I might of seen a Bug in this That when players put money in there account keep going up ?
EDIT My bad seem i may wired money box so wrong sorry and i need some how set people banks to to $0 i got about 3k on it lol but some of the commands wont work or i am just so dumb

« Last Edit: May 30, 2014, 10:46 am by pimpdaddy »