May 25, 2020, 10:09 am

Author Topic: Shooting Windows  (Read 2899 times)

Offline Purdigeh

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Re: Shooting Windows
« Reply #15 on: November 09, 2013, 08:02 pm »
It's a bitter sweet subject, really. On one hand you're gonna have the people who often play as a SWAT, Cop, whatever complaining, or you're gonna have the Secret Agent's/Thief's complaining. I think it's fine as it is now, it can be a little frustrating, but as long as you've got at least one SWAT in there, you should be fine.

Offline Cole Train

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Re: Shooting Windows
« Reply #16 on: November 10, 2013, 01:27 am »
I like how everyone finds a new thing to hate once the crouching doors/e2s/other "unfair" methods that were allowed way back in the day are declared illegal. What will be next on the "<Blank> is too op" train?

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Offline Dexter Morgan

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Re: Shooting Windows
« Reply #17 on: November 10, 2013, 09:50 am »
It's a bitter sweet subject, really. On one hand you're gonna have the people who often play as a SWAT, Cop, whatever complaining, or you're gonna have the Secret Agent's/Thief's complaining. I think it's fine as it is now, it can be a little frustrating, but as long as you've got at least one SWAT in there, you should be fine.
One SWAT doesn't matter if a base have like 10-20 long distance shooting windows, where you can get shoot from ALL sides. Really annoying when you are cracking a keypad and can't see everything else behind you and BAM, dead!

But maybe we should have this rule instead then:

Maximum of 4 shooting windows per base.
People fake a lot of human interactions, but I feel like I fake them all, and I fake them very well. That's my burden, I guess.

Offline Leonard Potato

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Re: Shooting Windows
« Reply #18 on: November 10, 2013, 10:24 am »
-snip-
But maybe we should have this rule instead then:

Maximum of 4 shooting windows per base.
Please don't that'd be terrible.